Describe an exploit. Get working Luau.
Luafy turns plain English into clean, client-side Roblox scripts. ESP, aimbots, remote spies, hitbox expanders, written to run in your executor, not to fight you.
local plrs = game:GetService("Players")
local cam = workspace.CurrentCamera
local me = plrs.LocalPlayer
local function draw(p)
local box = Drawing.new("Square")
box.Color = Color3.fromRGB(88, 101, 242)
box.Thickness = 1
box.Filled = false
game:GetService("RunService").RenderStepped:Connect(function()
local hrp = p.Character and p.Character:FindFirstChild("HumanoidRootPart")
if not hrp then box.Visible = false return end
local pos, on = cam:WorldToViewportPoint(hrp.Position)
box.Visible = on
box.Size = Vector2.new(40, 70)
box.Position = Vector2.new(pos.X - 20, pos.Y - 35)
end)
end
for _, p in plrs:GetPlayers() do
if p ~= me then draw(p) end
end
One sentence in. A clean script out.
Real generations, no edits. Short variable names, disconnected loops, no comment spam, the way a 10-year scripter would actually write it.
Prompt to Executed in seconds.
No paste-from-a-shady-pastebin, no rewriting someone else's obfuscated junk. Describe the behavior and own the output.
Describe it
Type the exploit in plain English, or attach live game context: remotes, services, a specific RemoteEvent.
Generate
Luafy plans the hooks, connections and Drawing objects, then writes optimized Luau against your executor's API.
Inject
Copy into your executor and run. Iterate by chatting: "add team check", "make the FOV smaller", "disconnect on death".
Full features, not loose snippets.
ESP & visuals
Box, skeleton, tracers, name and distance tags, team checks and chams, all on the Drawing API.
Aimbot & FOV
Closest-target locking, visibility checks, smoothing, adjustable FOV circle and silent-aim variants.
Remote spy & hooks
Log FireServer args, hook __namecall and metamethods, dump every remote, replay captured calls.
Hitbox & reach
Expand part sizes, extend reach, magnitude-based hit logic with clean RenderStepped teardown.
Auto-farm & macros
Record and replay remote sequences, queue-on-teleport, CollectionService-driven loops that stay light.
Movement & tweaks
Fly, noclip, infinite jump, speed and FPS flags, toggled cleanly so nothing leaks across respawns.
It knows the API you actually run.
Luafy writes against UNC-style executor functions for hooking, Drawing, the file system and reflection, and disconnects every loop so your frames stay smooth.
- Hooking: hookfunction, hookmetamethod, getconnections
- Drawing & rendering with proper cache cleanup
- Optimized loops: disconnected RunService, CollectionService
- One-tap Discord login, your code stays yours
Stop hunting pastebins. Start generating.
Your next script is one sentence away. Free to start, no card required.