Describe an exploit. Get working Luau.

Luafy turns plain English into clean, client-side Roblox scripts. ESP, aimbots, remote spies, hitbox expanders, written to run in your executor, not to fight you.

esp.luau generated
local plrs = game:GetService("Players")
local cam = workspace.CurrentCamera
local me = plrs.LocalPlayer

local function draw(p)
	local box = Drawing.new("Square")
	box.Color = Color3.fromRGB(88, 101, 242)
	box.Thickness = 1
	box.Filled = false

	game:GetService("RunService").RenderStepped:Connect(function()
		local hrp = p.Character and p.Character:FindFirstChild("HumanoidRootPart")
		if not hrp then box.Visible = false return end
		local pos, on = cam:WorldToViewportPoint(hrp.Position)
		box.Visible = on
		box.Size = Vector2.new(40, 70)
		box.Position = Vector2.new(pos.X - 20, pos.Y - 35)
	end)
end

for _, p in plrs:GetPlayers() do
	if p ~= me then draw(p) end
end
23 lines · 0 warnings · optimized
Use on Hugh UNC Executors One-tap Discord login 12k in the community
See it work

One sentence in. A clean script out.

Real generations, no edits. Short variable names, disconnected loops, no comment spam, the way a 10-year scripter would actually write it.

your prompt
You
Luafy is writing Luau…
script.luau
How it works

Prompt to Executed in seconds.

No paste-from-a-shady-pastebin, no rewriting someone else's obfuscated junk. Describe the behavior and own the output.

01

Describe it

Type the exploit in plain English, or attach live game context: remotes, services, a specific RemoteEvent.

02

Generate

Luafy plans the hooks, connections and Drawing objects, then writes optimized Luau against your executor's API.

03

Inject

Copy into your executor and run. Iterate by chatting: "add team check", "make the FOV smaller", "disconnect on death".

What you can build

Full features, not loose snippets.

ESP & visuals

Box, skeleton, tracers, name and distance tags, team checks and chams, all on the Drawing API.

esp.luau · Drawing.new

Aimbot & FOV

Closest-target locking, visibility checks, smoothing, adjustable FOV circle and silent-aim variants.

aim.luau · RunService

Remote spy & hooks

Log FireServer args, hook __namecall and metamethods, dump every remote, replay captured calls.

spy.luau · hookmetamethod

Hitbox & reach

Expand part sizes, extend reach, magnitude-based hit logic with clean RenderStepped teardown.

reach.luau · Touched

Auto-farm & macros

Record and replay remote sequences, queue-on-teleport, CollectionService-driven loops that stay light.

farm.luau · queue_on_teleport

Movement & tweaks

Fly, noclip, infinite jump, speed and FPS flags, toggled cleanly so nothing leaks across respawns.

move.luau · setfflag
Built for your executor

It knows the API you actually run.

Luafy writes against UNC-style executor functions for hooking, Drawing, the file system and reflection, and disconnects every loop so your frames stay smooth.

  • Hooking: hookfunction, hookmetamethod, getconnections
  • Drawing & rendering with proper cache cleanup
  • Optimized loops: disconnected RunService, CollectionService
  • One-tap Discord login, your code stays yours
executor.api · supported
hookmetamethod(obj, "__namecall", fn)intercept calls
getconnections(signal)grab + disable
Drawing.new("Square")on-screen ESP
getrawmetatable(remote)remote spy
queue_on_teleport(src)persist farm
setclipboard(decompile(s))read scripts

Stop hunting pastebins. Start generating.

Your next script is one sentence away. Free to start, no card required.

For use in private games and your own experiences. You are responsible for how you run generated code.